Duration

Duration

May 2023 to August 2023

Role

Role

Brand Design, UX Design, UI Design, Information Architecure

Brand Design, UX Design, UI Design, Information Architecure

Tools

Tools

Figma, Miro, Slack, GlooMaps, Zoom, Asana

Figma, Miro, Slack, GlooMaps, Zoom, Asana

Overview

Potty Pass is a new Flordia-based startup that intends to bring clean and quality port-a-potties to events all around the country, featuring a multi-tiered ticketing and pass system as well as attendants/guards.

Problem and Goal

Clean bathrooms at events (especially outdoor events) have always been an issue. With the shrinking number of public bathrooms alongside the poor sanitary conditions they're often found in, Potty Pass aims to provide cleaning to portable bathrooms at events alongside staff attendants to create a cleaner and more sanitary environment for eventgoers of all kinds, especially women and children.

Solution

The Potty Pass platform allows users to view events that are occurring nearby that they may be going to and purchase passes that will allow them exclusive access to Potty Pass's portable bathrooms, which will be cleaned in between uses and have attendants stationed outside to cater to the needs of any eventgoers.


Deliverables:

  • Low and high-fidelity frames for

    • Homepage

    • Product (user-purchase flow, ticket access/sharing, profile settings)

    • Administrator platform

  • Moodboard

  • Information Architecture - Sitemap and Userflows

Team

Our team consisted of me and my senior designer Rachel Xie. We constantly stayed in coordination with my superior Anthony Ferrara (lead designer and CEO of Oxy), Potty Pass CEO and entrepreneur Chris Watley, as well as his team members - Todd, VP and Gabe, COO.

Role

Under the supervision of Rachel, I took the lead on this project to help create Potty Pass's identity. I was in charge of competitive research, moodboarding, wireflows (which I coordinated with my senior on), and product wireframes and high fidelity frames. My senior took responsibility for the homepage frames, and collaborated with me on the administrator experience.

Full process below

Moodboard

We began the project with moodboarding - mostly looking at other competitors and similar products in the space to see what they looked like and how they presented their brand identities.


We also examined various logos with closely related themes such as bathrooms, queues, VIP or premium experiences, cleanliness, and more.

Image: Left to right - Competitors / Logos v1 / Logos v2

Image: Left to right - Competitors / Logos v1 / Logos v2

We also tried to find UIs that we felt had similar vibes with what we were trying to create, as well as image styles that would help us convey the brand identity and personality of Potty Pass.

Image: Left - UI exploration / Right - Image Styles

Image: Left - UI exploration / Right - Image Styles

Sitemap and Userflows

Next, we created the sitemap of what we thought Potty Pass would look like, and used it to create a userflow of how users would traverse our product.


We went through a few variations of the MVP userflow, not being sure whether to require the user to log in or create an account to purchase a ticket, or if they needed to pay online or in-person. In the end, we introduced an in-person kiosk for those who didn't feel comfortable paying online, including a prompt that would automatically create an account for them using their payment details. This would link their tickets/passes to their accounts.

Image: Potty Pass Sitemap

Image: Potty Pass Sitemap

Image: Potty Pass userflow v1

Image: Potty Pass userflow v1

Image: Potty Pass userflow v2

Image: Potty Pass userflow v2

Wireframes

Our next step was to wireframe everything. I took charge of the product side - what the user would see after they clicked "buy now" to what the tickets would look like.


I've shown a few of the key screens of the mobile wireframes below - the homepage, the post-purchase receipt, the ticket, the dashboard, and the browse events page.

Image: Potty Pass mobile wireframes

Image: Potty Pass mobile wireframes

Image: Potty Pass wireframes - closer look at some screens

Image: Potty Pass wireframes - closer look at some screens

Wireframe Iterations - Dashboard

Originally, my plan was to include a dashboard where the user could view their purchased tickets/passes and potentially purchase new ones. However, after iterating and critiques with more senior designers, I came to realize the following points:

  • It makes for a poor experience to not be able to see all of a customer's passes (if they purchase more than two or 3 passes

  • Users who buy passes for one event are unlikely to want to buy passes for other events

    • This places pass purchase on a lower tier of priority in the information architecture

Image: Dashboard iterations (left to right - oldest to newest)

Image: Dashboard iterations (left to right - oldest to newest)

The final versions of the screen are shown below.


One thing I noticed from my designs is that I do feel like it skews more towards native app instead of mobile web app, which is something I'd like to explore and rectify in the future.

Image: Final version of the dashboard

Image: Final version of the dashboard

Wireframe Iterations - QR Code / Ticket System

In the beginning, I felt like it would be a good idea to be able to access a specific ticket from the front page and display it as a modal, moving it up in the hierarchy of information. However, I didn't take into account the potential need to scroll through various tickets, and how the modal version would break the flow of the user.

We made sure to use QR codes, as they are omnipresent in all event apps and websites, and quick to scan in crowded venues and stadiums.


The following screens show the iteration process.

Image: QR code / ticket iterations (left to right - oldest to newest)

Image: QR code / ticket iterations (left to right - oldest to newest)

The changes were applied in these iterations for these reasons:

  • Added virtual wallet addition especially due to many events having lack of accessible WiFi

  • Reduced button sizes for functions that were less important (download and share vs. virtual wallet)

  • Reduced the return to dashboard button into a text button due to its minimal importance along with the existence of a back button on web browsers, which would reduce its potential usage

Wireframe Iterations - Success Page

To help create a better experience for the user, I incorporated a success screen after user login. However, the original version having a button would inevitably break the user's flow, which is why my senior designers recommended a popup in the flow instead.


However, looking back at it, I feel like a popup would interrupt the user's experience and be rather jarring, which is why I think in a future variation, I'd return to something similar to the original version, just without a button and having it automatically allow the user to proceed to their dashboard.

Image: Success page iterations (left - original / right - final)

Image: Success page iterations (left - original / right - final)

Style Guide

After multiple rounds of style exploration, we settled on the following color palette, typography, and iconographies.

Image: Potty Pass style guide

Image: Potty Pass style guide

Image: Potty Pass color palette

Image: Potty Pass color palette

Logo Exploration

After several renditions of logos came back from our agency's artists, we got together with our clients and explored various Potty Pass logos.

Image: Potty Pass logo exploration

Image: Potty Pass logo exploration

Our final logo features a similar design, but with a friendlier graphic for better approachability and emphasis on Potty Pass's family-friendly sanitary services.

  • Reduced crown fill to outlined for overall consistency

  • Happy face for warmer, more family friendly tone

  • Toilet paper roll motif (not sure why we removed the ticket stub dashes, to be honest)

Image: Potty Pass final logo

Image: Potty Pass final logo

High Fidelity

We applied the previously created styles to our wireframes, thus creating the following frames.

Image: High fidelity frames

Image: High fidelity frames

High Fidelity Iterations - Login Screen

I tried to breathe some personality into the login screen, experimenting with the original blue and black gradient that the client seemed to resonate with, alongisde some interesting illustrations our other designers found. I tried curving some edges for a softer or sleeker look (in some cases), as well as experiment with the background.

Image: Login screen iterations

Image: Login screen iterations

I combined two previous variations into the final screen, shown below.

Image: Final login screen ( right)

Image: Final login screen ( right)

This combination was the result of these thoughts:

  • Removed the curves for less complexity, reducing user confusion and easier development

  • Added illustration for a more casual and welcoming tone and to reduce odd blank space

  • Picture background adds a sense of legitimacy and generates a more event-driven environment

Other Assets

We also created other assets and flows, such as emails (as seen below) for registration and event reminder, social share images. Alongside these assets, there are a few I'm not quite allowed to show - such as our admin/management platform, badges for Potty Pass employees, as well as the pitch deck to help Chris and the team get more investors on board.

Image: Potty Pass emails - purchase receipt and event reminder

Image: Potty Pass emails - purchase receipt and event reminder

Image: Social share images

Final Showcase

After handing everything off to dev via Loom videos, this marked the end of our agency's responsibilities.

Image: Final product images

Reflection

This was the first project I took part of at Oxy where I had involvement in the whole process! It was super enlightening, and I found that my UI skills (especially my mobile UI) had a lot to improve on. This was also my first time creating social and email assets - I loved getting exposure to working on deliverables that didn't consist of just wireframes and prototypes!


I enjoyed my first taste of working and interfacing with clients at an agency, and learned a lot on how to facilitate meetings to keep everyone on track and productive.


I'd say my biggest challenges during the project were working with mobile size screens as well as make sure client meetings stay focused. It was also difficult to take into account of the different technologies used in our product and design accordingly - for instance, what payment processing service we'd be using and how our designs would be affected by their involvement. I hope to coordinate better with developers in the future and see how their APIs affect design so I can prepare accordingly.

Measures of Success

As a 0 to 1 product, I believe the best ways to measure success would most likely be:

  • New users (measuring adoption rate among new customers at events)

  • Task completion success rate (purchasing a ticket and adding it to wallet)

  • Conversion rate (to see if the homepage is enticing enough)

  • Time on task (would be important to see how easy it is to buy tickets, especially during bathroom emergencies)

  • Bounce rate (could be influenced time on task or other factors)


Unfortunately, as we handed off the product and additional pitch decks to the Potty Pass team, I do not have concrete numbers to provide.